Blog – Página: 54 – POATEK
março 29, 2019

Poatekers earn silver medal at worldwide Kaggle challenge

Our Data Science and Artificial Intelligence team has earned a silver medal in a worldwide Kaggle challenge, sponsored by Elo. We qualified in the top 4%, achieving the 160th position […]
março 22, 2019

Business travel, now what?

Last month I had another opportunity to travel to visit one of Poatek’s clients. This time I spent two weeks in Miami, Florida, and since I had already visited this […]
março 15, 2019

Adding precompiled headers to a C++ game and porting it to Android

Last year I participated in a game development project in my spare time. The idea was to do a small, top-down RPG with roguelike elements. The game was made for […]
março 29, 2019

Poatekers earn silver medal at worldwide Kaggle challenge

Our Data Science and Artificial Intelligence team has earned a silver medal in a worldwide Kaggle challenge, sponsored by Elo. We qualified in the top 4%, achieving the 160th position […]
março 22, 2019

Business travel, now what?

Last month I had another opportunity to travel to visit one of Poatek’s clients. This time I spent two weeks in Miami, Florida, and since I had already visited this […]
março 15, 2019

Adding precompiled headers to a C++ game and porting it to Android

Last year I participated in a game development project in my spare time. The idea was to do a small, top-down RPG with roguelike elements. The game was made for […]
março 29, 2019

Poatekers earn silver medal at worldwide Kaggle challenge

Our Data Science and Artificial Intelligence team has earned a silver medal in a worldwide Kaggle challenge, sponsored by Elo. We qualified in the top 4%, achieving the 160th position […]
março 22, 2019

Business travel, now what?

Last month I had another opportunity to travel to visit one of Poatek’s clients. This time I spent two weeks in Miami, Florida, and since I had already visited this […]
março 15, 2019

Adding precompiled headers to a C++ game and porting it to Android

Last year I participated in a game development project in my spare time. The idea was to do a small, top-down RPG with roguelike elements. The game was made for […]

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