março 29, 2019

Published by poatek on março 29, 2019
Our Data Science and Artificial Intelligence team has earned a silver medal in a worldwide Kaggle challenge, sponsored by Elo. We qualified in the top 4%, achieving the 160th position […]
março 22, 2019

Published by Pedro Kehl on março 22, 2019
Last month I had another opportunity to travel to visit one of Poatek’s clients. This time I spent two weeks in Miami, Florida, and since I had already visited this […]
março 15, 2019

Published by Gabriel Allegretti on março 15, 2019
Last year I participated in a game development project in my spare time. The idea was to do a small, top-down RPG with roguelike elements. The game was made for […]

março 29, 2019

Published by poatek on março 29, 2019
Our Data Science and Artificial Intelligence team has earned a silver medal in a worldwide Kaggle challenge, sponsored by Elo. We qualified in the top 4%, achieving the 160th position […]
março 22, 2019

Published by Pedro Kehl on março 22, 2019
Last month I had another opportunity to travel to visit one of Poatek’s clients. This time I spent two weeks in Miami, Florida, and since I had already visited this […]
março 15, 2019

Published by Gabriel Allegretti on março 15, 2019
Last year I participated in a game development project in my spare time. The idea was to do a small, top-down RPG with roguelike elements. The game was made for […]

Categories
março 29, 2019
Published by poatek on março 29, 2019
Our Data Science and Artificial Intelligence team has earned a silver medal in a worldwide Kaggle challenge, sponsored by Elo. We qualified in the top 4%, achieving the 160th position […]
Do you like it?
março 22, 2019
Published by Pedro Kehl on março 22, 2019
Last month I had another opportunity to travel to visit one of Poatek’s clients. This time I spent two weeks in Miami, Florida, and since I had already visited this […]
Do you like it?
março 15, 2019
Published by Gabriel Allegretti on março 15, 2019
Last year I participated in a game development project in my spare time. The idea was to do a small, top-down RPG with roguelike elements. The game was made for […]
Do you like it?
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