Overview Before we start this article talking about how we can build effective unit tests for Android, we need to explain what automated tests are and why we need […]
Each developer has their own way of organizing a project by defining layers, modules, and protocols to ensure their architecture is easy to understand and will accommodate any upcoming changes. […]
Last year I participated in a game development project in my spare time. The idea was to do a small, top-down RPG with roguelike elements. The game was made for […]
Last week we started the Android Workshop at Poatek, that will happen every Monday from now on: our goal is to build, together, an app that will use the best […]